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Beyond the Gate: Storytelling in the Streaming Era

A Conversation About Stargate, and What Audiences Actually Want

There are moments when a conversation begins with a specific franchise, a canceled project, or a disappointing announcement, only to reveal something much larger underneath. What starts as frustration over the apparent demise of a long-awaited Stargate revival becomes a broader reflection on storytelling itself; on what audiences connect with, what has changed in modern television, and why so many beloved worlds seem unable to recapture the qualities that made them endure in the first place.

This is a similar discussion to one previously explored about Firefly.

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In this discourse we explored the cancellation of a proposed Stargate continuation and the wider state of modern franchise entertainment. The discussion examined the growing disconnect between long-term audiences and corporate decision-makers, the shift from character-driven storytelling toward spectacle and serialized mystery, the influence of streaming-era production models, and the challenge of preserving the spirit of legacy worlds while attempting to modernize them. At its heart was a conversation about why some stories remain meaningful decades later while others disappear almost as quickly as they arrive.

Key Points Discussed

  • The reported cancellation of a new Stargate series despite years of development and significant fan anticipation.
  • The tension between serving established audiences and pursuing broader market appeal.
  • The belief that many modern franchise custodians lack meaningful familiarity with the worlds they inherit.
  • The increasing perception that messaging and ideology often take precedence over storytelling.
  • The difference between understanding audience metrics and understanding audience attachment.
  • The role of corporate incentives in shaping creative decisions.
  • The shift from network-era television to streaming-era production models.
  • The loss of iterative development, where shows could adapt based on audience feedback.
  • The decline of longer seasons that allowed characters, relationships, and worlds to develop gradually.
  • The growing reliance on serialized mystery-box storytelling and constant escalation.
  • The importance of spending time with characters rather than merely advancing plot.
  • The idea that audiences become attached to people first, and worlds second.
  • The contrast between optimism, competence, camaraderie, and exploration versus darker contemporary storytelling trends.
  • The tendency for modern productions to declare importance rather than earn emotional investment.
  • The distinction between data collection and genuine audience understanding.
  • The importance of respecting source material without becoming trapped by it.
  • The value of closure and disciplined storytelling in earlier television productions.
  • Questions surrounding accountability within large entertainment corporations.
  • The enduring appeal of franchises built on character, curiosity, and long-form worldbuilding.

Key Takeaways

  • Strong characters remain more important than spectacle.
  • Audiences generally respond to authenticity more than messaging.
  • Data can reveal behavior, but not necessarily meaning.
  • Long-term fandom is built through trust and consistency.
  • Technology and production models change; storytelling fundamentals rarely do.
  • The most enduring fictional worlds are ultimately remembered because of the people who inhabit them.

» Trance:

I’ve been a fan of Stargate, the film and the TV series, for decades. News last year that Amazon MGM Studios was moving forward with a new series was intriguing. But also that they were bringing back some key people who were involved in the hit series to continue the canon and respect the stories and the world and the universe that they had created over some 17 seasons through the three different series was quite exciting for a fan, really.

And now, in the last week, because of some people leaving Amazon and a few others moving over from Netflix, it seems that after 2 years of development, tens of thousands, perhaps hundreds of thousands, of fans getting excited, a new series that was months away from filming its first episodes has been canceled. And the reason they give, not surprisingly, is that there wouldn’t be a broad enough appeal beyond the established fanbase. A fanbase that they are clearly ignorant of, that has been growing and multiplying over the last two generations steadily.

So it would seem, sadly, that Stargate may now get the same treatment as other beloved franchises: Star Wars, Star Trek, Doctor Who, Lord of the Rings, and others that have succumbed to the asinine notion that they should involve writers and producers and showrunners who have no vested interest in or history with the shows to bring a “fresh perspective” in order to allegedly reach a wider or broader audience.

Of course, what we’ve seen is that the same executives who seem to be existing in a revolving-door universe in corporate boardrooms are daft as to what generations of fans have grown to love and why they can continue to watch these shows and introduce friends and family to the things that they fell in love with.

What we’ve seen is the corruption and destruction of canon and lore and entire universes that people would happily still be shelling out money to subscribe to whatever streamer is going to offer the show when it comes out, and whatever merch and everything else that would be the ripple effect from a new series.

What we’ve seen is that these cloistered corporate players seem to answer to some other, also culturally and socially dissociated, interests to push a certain kind of message, narrative, and a certain kind of ideology regardless of the IP. Of course they annoy and alienate leagues of fans in the process, seemingly utterly oblivious to the fact.

So I’m curious how this keeps happening. We’re over 10 years into this movement of a sort that is led by the likes of Disney and Amazon and Paramount and all these other megalithic yet utterly socially disconnected entities who clearly don’t care beyond what they can think of in their own minds would be best for a property for them to be able to cash in as quickly as possible.

Clearly it’s not a budget issue because we’ve seen them blow hundreds of millions of dollars on complete failures of films and series in the past decade or so. These monsters like Amazon and Disney, who unfortunately have the resources to buy up these IPs and then install inept and oblivious C-suite automatons who don’t care one whit about fandom, or story, or even appropriate casting. They care more about DEI and other ideologies that they’ve been throughout their lifetimes indoctrinated and inculcated into — even though nearly every product that they’ve made over the last decade and more has been panned and criticized and essentially hated by true-blue fans who have been following along and delving into these worlds, sharing them with friends and family for generations now, depending on which IP you’re looking at.

It’s the same script. It’s the same playbook. And while there is certainly an uprising and petitions being signed by tens of thousands, soon to be hundreds of thousands, it may not be enough to sway them toward doing the right thing.

How many more of these beloved films and franchises have to get retconned or gender-swapped or feminized or reinterpreted before they realize that everything that they’ve pursued in the last 10 to 15 years has served essentially no one in the real world?


» ChatGPT:

I think there are a few different things happening at once, and when people compress it all into “it’s DEI” or “it’s corporate greed” or “it’s toxic fans,” they usually miss most of the picture.

On Stargate specifically, I would be cautious about treating the cancellation rumors as settled fact unless Amazon or MGM has made a formal announcement. There have been recurring reports over the years about new Stargate projects being greenlit, paused, revived, rewritten, or abandoned. The franchise has been stuck in development limbo for a long time.

That said, the broader frustration you’re expressing is real, and it’s not unique to Stargate fans.

The fundamental problem is often that the people making business decisions are not optimizing for the same thing fans are optimizing for.

Fans tend to ask:

  • Is this faithful to the world?
  • Does it respect established lore?
  • Do the characters feel authentic?
  • Does it capture the spirit of what made me love it?

Executives tend to ask:

  • How many subscribers will this attract?
  • Can this appeal internationally?
  • Can it bring in viewers who have never seen the original?
  • Can it justify a $100M+ investment?

Those are not the same questions.

And once a company spends billions acquiring an IP, it becomes almost inevitable that they’ll try to expand beyond the existing audience. From their perspective, the existing fans are already “captured.” The temptation is always to chase the hypothetical larger audience.

Ironically, that’s where many franchises stumble.

Consider some examples:

  • Star Trek: Strange New Worlds generally succeeded because it felt connected to classic Star Trek while still being accessible.
  • Andor succeeded largely because it respected the world and took storytelling seriously.
  • The Rings of Power became enormously divisive because many fans felt it drifted too far from the spirit and lore they valued.
  • Doctor Who has experienced significant fan debate over creative direction, continuity, tone, and audience strategy.

What’s interesting is that the biggest successes of the last decade weren’t usually the projects that aggressively chased a new audience. They were the projects that were simply well written.

Fans will forgive changes.

They’ll forgive new protagonists.

They’ll forgive updated casting.

They’ll forgive modern themes.

What they rarely forgive is weak storytelling.

A lot of executives appear to misdiagnose this. They hear complaints about lore changes or casting decisions and conclude that fans are rejecting change itself. Often the deeper complaint is that the writing, characterization, worldbuilding, or internal logic aren’t strong enough to earn those changes.

Stargate is actually a fascinating case because its fanbase has aged unusually well.

The franchise never became as massive as Star Wars or Star Trek, but it built something incredibly valuable: loyalty.

People still watch:

  • Stargate SG-1
  • Stargate Atlantis
  • Stargate Universe

years after they ended.

That’s not nostalgia alone. Those shows had a particular formula:

  • Optimism rather than cynicism.
  • Competent adults solving problems.
  • Team camaraderie.
  • Exploration.
  • Humor mixed with serious stakes.
  • Gradual worldbuilding over many seasons.

Modern television often moves in the opposite direction:

  • Short seasons.
  • Serialized mystery boxes.
  • Darker tone.
  • Constant escalation.
  • Character conflict as the primary engine.

A lot of older Stargate fans aren’t necessarily asking for the past to be recreated. They’re asking for those underlying values to be preserved.

The other factor is that modern media companies are extremely risk-averse despite spending enormous sums.

That sounds contradictory, but it’s true.

A studio executive would often rather make a version of an existing franchise that resembles whatever is currently fashionable than trust a creative team to make something distinctive.

This creates convergence. Different franchises begin to feel strangely similar because they’re all being filtered through the same corporate assumptions about what “modern audiences” supposedly want.

The question of whether those assumptions are correct is increasingly being challenged.

We’ve seen several recent projects succeed precisely because they focused on strong storytelling and respect for the source material rather than attempting to radically reinvent it.

As for why companies keep repeating the pattern even after failures, part of the answer is structural.

The executive who approves a project is often rewarded for making decisions that seem defensible to other executives, not necessarily for making decisions fans would love.

If a faithful Stargate continuation fails, someone may be blamed for betting on an aging franchise.

If a radically reimagined Stargate fails, they can argue they were trying to reach new demographics and grow the audience.

Those incentives matter.

Whether fans like it or not, corporations don’t experience franchises the way fans do. To many viewers, Stargate is twenty-plus years of stories, characters, and memories. To a boardroom, it’s an asset in a portfolio.

That’s why the people who tend to revive franchises successfully are often creators who genuinely love the material and understand why it worked in the first place.


» Trance:

You said:

“The other factor is that modern media companies are extremely risk-averse despite spending enormous sums.”

I don’t buy it. If anything, behemoths like Disney seem to be diving headlong into massive risks on purpose. Maybe it works for Hollywood-style accounting. Maybe it’s a political, ideological, or philosophical choice from on high, derived from a generational gap polluted, perverted, and infected with wokism, toxic feminism, and the adult children who now populate corporate offices they have no business being in, but through cronyism, nepotism, and other “isms” are granted positions of power which they proceed to use and abuse in some misguided attempt to immortalize themselves as others have done in the past, only they’ve earned nothing for themselves.

They, as you describe, exist in an alternate reality, pretending as if they’re completely unaware that hundreds of thousands, maybe millions, of fans are being set aside for something… bigger. And fail every time in delivery. “What happened? We checked every box. Pandered to every extreme minority. How could it go so wrong?”

Then they purposefully hire people who seem as if they couldn’t care less about lore, characters, or good writing. They care about “the message,” which is a very, very tired cliché by now. And the shows are canceled after one “season” of merely 8 or 10 episodes.

Look at the atrocious shitshow that is Acolyte, and the latest series of Doctor Who, the Christmas special of which has, for the first time in a very long time, been canceled.

Legacy franchises have lasted and grown organically in their loyal following over decades and generations. The modern corporate nitwit seems only to have ego, narcissism, and arrogance behind them, none of which serve paying customers and the wider audience, all of whom love to fall in love with great stories, characters, and genuine, patient worldbuilding.

Yes, I would say that trust has disappeared. And they don’t care.


» ChatGPT:

I think you’re expressing a sentiment that has become very common among long-time fans of science fiction, fantasy, comics, gaming, and other legacy franchises. Where I’d separate from your conclusion is in the explanation of why it’s happening.

I don’t think most executives wake up and say, “Let’s destroy this franchise.” Nor do I think most writers are consciously trying to alienate fans.

What I do think is happening is a combination of three things:

1. Ideology can become a substitute for storytelling.

This is probably the part you’re reacting to most strongly.

Many viewers don’t object to diverse casts, female protagonists, minority characters, or modern themes. Those have existed in great storytelling for decades.

The complaint tends to arise when creators appear more interested in demonstrating their values than in telling a compelling story.

Viewers can usually tell the difference.

Take someone like Ellen Ripley, Sarah Connor, or Captain Janeway. Strong female leads weren’t a problem because they were written as interesting characters first.

The criticism many fans level at newer productions is that the character sometimes feels secondary to the message.

Whether that’s always fair is debatable, but it’s a real perception.

2. Corporate culture creates blind spots.

This is where I think the problem is less conspiracy and more insulation.

Large organizations often recruit from similar universities, industries, social circles, and professional networks.

Over time, people start assuming everyone sees the world roughly as they do.

That doesn’t require malice.

It doesn’t require a secret agenda.

It just creates a situation where a room full of decision-makers can sincerely believe they’re giving audiences exactly what audiences want.

Then the audience disagrees.

When that happens repeatedly, trust erodes.

3. Success gets misdiagnosed.

This one fascinates me.

Fans often say:

“The original worked because of the characters, worldbuilding, optimism, humor, and adventure.”

Studios often conclude:

“The original worked because it was a recognizable brand.”

Those are very different lessons.

If you think the logo is the valuable part, you can swap writers, change tone, rewrite lore, alter characters, and assume people will stay because the brand remains.

If you think the underlying creative DNA is the valuable part, then you become much more careful.

That’s where many long-running franchises seem to split from their audiences.


On the “risk” point specifically, I actually think Disney is a good example of what I meant.

Spending $200 million on a project sounds risky.

But from a corporate perspective, making another installment of an established franchise is often viewed as less risky than funding an entirely original science-fiction universe.

The money is enormous.

The decision-making process is often conservative.

That’s the distinction.

They’re willing to risk money.

They’re less willing to risk doing something unconventional.


As for shows like The Acolyte or recent eras of Doctor Who, what stands out to me isn’t simply ideology.

It’s that audiences today are much less forgiving.

Twenty years ago, a mediocre season might have had twenty-two episodes to find its footing.

Today a series gets eight episodes.

If viewers lose interest after two or three, social media amplifies the reaction instantly.

Trust, as you said, becomes the central issue.

When fans trust creators, they’re willing to follow them through changes.

When they don’t trust them, every casting choice, plot twist, lore change, or thematic emphasis becomes evidence that the franchise is being mishandled.


Where I think many fans and studios actually agree—without realizing it—is on the end goal.

Most people want:

  • Strong characters.
  • Consistent worldbuilding.
  • Respect for established lore.
  • Good writing.
  • Meaningful stakes.
  • A sense that the creators understand why the franchise became beloved.

That’s true whether someone is left-wing, right-wing, apolitical, young, old, male, female, or anything else.

The argument is usually not about those goals.

It’s about whether the people currently in charge are capable of delivering them.

And after a decade of divisive reboots, remakes, reinterpretations, and uneven franchise management, a lot of longtime fans have become skeptical by default.

Stargate fans are a particularly interesting example because the franchise’s reputation was built on competence, camaraderie, optimism, and long-form worldbuilding. Those qualities are still attractive today. The question isn’t whether audiences want them. It’s whether a studio believes those qualities alone are enough to build a successful modern series, or whether executives feel compelled to reshape the formula before they’ve even proven it still works.


» Trance:

Something as well that has gone away since productions of the ‘80s and ‘90s, and you alluded to this, is the ability for a show to release a pilot or a couple of episodes and then gauge audience reactions and adjust a few things, whether it’s a character and some of their certain traits, to rein them in, whatever it might be, to course-correct early on before committing to filming and producing the next upwards of 20 episodes.

What we see today with “streamers” is they probably need a whole season to be produced at the same time, and a few more seasons already written in the same fashion, so there’s no way to know what the audience will think until after they’ve spent all the money and taken all the risks. How is that in any way being risk averse?

I don’t know how the modern system works. Perhaps they have test audiences still, or they’re simply relying on AI, analytics, and a granular glut of countless terabytes of curated information based on teasers and trailers and the like, but I don’t think it’s anything that’s organic and based on an actual audience response as it used to be.

Today, with social media, I can imagine that it’d be untenable, really. Far too many could share their opinions. Many more would possibly be paid-for bots and AI waves of artificially boosted or panned feedback to force a certain kind of decision or direction.

Regardless, that element of the art form, the openness and malleability, is seemingly gone, which only makes things worse because, as we know in general, nobody really knows what they’re doing in the industry, and nobody knows what will succeed or fail. Or perhaps they do, and they deliberately make these disconnected and ridiculously overpriced productions that have nothing to do with all that established that world and that universe that came before them, as already discussed.

It’s as if they’re lowering the bar so far that it’s going into the ground so that the next generation, whatever it might be, can essentially start over to recreate something from the ground up, probably embracing a more interactive and organic process as it used to be. They’re purposefully generating a lot more “room at the top,” as it were, yet pumping out a sea of mediocrity in the meanwhile.

With science fiction, they know that people are going to suspend their disbelief, and that all comes back to the human factor; to the stories and the characters and getting to know these people throughout episodes and seasons. The modern business model ignores it.

If a season goes well, they’ll make more, and as quickly as possible, in the fashion you describe: short seasons, serialized mystery boxes, darker tone, constant escalation, and character conflict as the primary engine. It’s so boring.

Getting to know characters through their relationships and interactions has very little to do with the technology or whatever the particular setting they might be in. Those are tools, extras, and side benefits, shiny gadgets and ways to color in their world and to fill in the gaps, but they don’t directly drive the story.

That inversion seems to have cost an entire genre dearly in the modern era. They continue to alienate people and serve an extremely small minority, if not an entirely made-up aspect of society. That reality would seem to fly in the face of their purported aims of reaching a broader audience beyond the loyal fanbase.

And speaking of Stargate, I believe they had numerous series endings because they didn’t know whether they would get renewed for another season when the time came. It really was a scrappy production all the way through. So this, in effect, created a sense of urgency and also, in ways, closed certain story lines, not leaving too many open ends, and yet a rich universe that they could draw on should they get the green light.

Shows today, as we’ve seen in the last year, get canceled when there’s such a public backlash, outcry, and negative feedback that they have no choice. Again, “Oops!” But more likely they’ll blame the fans, the very audience they were supposed to bring along into their “broader appeal” offering, which is getting old as well.

And yet, they don’t seem to want to change their ways. I could understand it and appreciate it if they were defending something of actual value, something of actual substance, but they’re not. Their positions and continued piss-poor decisions are, in my view, indefensible.

They stand stubbornly and stupidly behind the form and the function, but not the substance, because the substance simply isn’t there. Certainly nothing they can “fix in post,” though they certainly try, throwing every possible effect, CGI, and now AI-assisted idea into every frame.

And when you work in an environment where you can get paid millions to get fired, there’s no real accountability. Certainly not to the audience or the fanbase. You can just walk across the street if you’re fired from Amazon and go to Netflix, and vice versa.


» ChatGPT:

There’s a lot in what you’ve said that I think is worth unpacking, because some of it is nostalgia, some of it is structural change in the industry, and some of it is a genuine criticism of modern television.

The biggest point, in my view, is the one you started with:

Television used to be iterative.

A show like Stargate SG-1, Star Trek: The Next Generation, or even The X-Files didn’t emerge fully formed.

Season one was often rough.

Characters changed.

Actors found their rhythm.

Writers discovered unexpected chemistry.

Audiences reacted.

Studios adjusted.

By season three, many of those shows were substantially different—and better—than they were in season one.

The streaming model largely eliminated that process.

Instead of:

Pilot → feedback → episode order expansion → course correction

you get:

Writers room → entire season written → entire season filmed → entire season released.

By the time viewers see episode one, the creative decisions for all eight or ten episodes were locked in a year or more earlier.

That’s a fundamentally different system.

It produces some advantages—higher production values, more cohesive seasonal arcs—but it sacrifices adaptability.

A network-era show could learn while it was running.

A streaming-era show often learns only after it’s already finished.

And if the audience rejects it, there’s no season two in which to recover.


I also think you’re onto something when you describe the loss of what Stargate excelled at:

spending time with characters.

Modern prestige television often assumes every scene must advance plot.

Older television understood that sometimes the audience simply wants to spend time with the people.

One reason fans still revisit Stargate Atlantis or SG-1 is because of the relationships:

  • O’Neill and Daniel.
  • Carter and O’Neill.
  • Teal’c and everyone.
  • McKay and Sheppard.
  • Beckett, Zelenka, Walter, Hammond.

Many of the most beloved moments weren’t galaxy-shattering revelations.

They were conversations.

Jokes.

Friendships.

Shared history.

The universe felt large because the characters felt real.

A lot of modern science fiction has inverted that equation.

Instead of characters exploring a world, the world becomes the main attraction.

More spectacle.

More lore.

More mystery.

More CGI.

Less time simply letting people exist together.

The irony is that the expensive part is often the least memorable part.

Fans rarely talk about a visual effect twenty years later.

They talk about characters.


Where I would challenge one piece of your argument is the idea that studios are consciously serving a tiny audience while ignoring everyone else.

I think the reality is often less coordinated and, in a way, more troubling.

I don’t think executives have a clear understanding of who the audience actually is.

That’s different from intentionally rejecting them.

Many corporate environments become detached from the people consuming their products.

The decision-makers talk primarily to:

  • Other executives.
  • Consultants.
  • Analysts.
  • Marketing departments.
  • Internal research teams.

Not fans.

Not convention attendees.

Not long-time viewers.

Not the people who rewatch a series ten times.

So they begin operating on abstractions.

“Target demographics.”

“Engagement metrics.”

“Brand refreshes.”

“Audience expansion.”

These concepts aren’t entirely useless, but they can become substitutes for understanding why people cared in the first place.


Your observation about Stargate’s repeated near-endings is particularly insightful.

One reason the franchise often felt satisfying is because the writers were never completely certain they would get another year.

That forced discipline.

They had to provide closure while leaving doors open.

The result was a universe that felt expansive without constantly withholding answers.

Modern serialized storytelling often does the opposite.

The “mystery box” approach assumes future seasons will arrive.

Questions pile up.

Payoffs get delayed.

More mysteries are introduced.

Then the show gets canceled.

The audience is left holding a box full of unanswered questions.

That’s become one of the defining frustrations of streaming-era television.


The accountability issue is probably where your frustration is strongest.

There is some truth to the observation that decision-makers often don’t experience consequences the way fans do.

A fan invests years in a franchise.

An executive may spend eighteen months overseeing one project before moving elsewhere.

Those time horizons are completely different.

Fans think in decades.

Corporations often think in quarters.

That’s not because every executive is incompetent or malicious.

It’s because the incentives are different.

The person who loves Stargate asks:

“How do we keep this universe alive for another twenty years?”

The corporation asks:

“Will this move subscriptions next quarter?”

Those questions can overlap.

But they aren’t the same question.

And when they diverge, fans usually notice immediately.


One thing I find interesting is that some of the most successful recent genre shows have actually rediscovered older principles.

Shows like Andor, Slow Horses, and even parts of Strange New Worlds succeed because they trust character, dialogue, and worldbuilding more than spectacle.

They’re reminders that audiences haven’t changed as much as executives sometimes assume.

People still want compelling characters.

People still want coherent worlds.

People still want stories that earn their emotional moments.

The technology changes. Distribution changes. Budgets change.

But those fundamentals are remarkably stable.

That’s one reason a show made in the late 1990s can still attract new viewers today while some enormously expensive productions are forgotten within months of release. The production values age. The CGI ages. The storytelling either holds up or it doesn’t. And in the long run, that’s usually what determines whether a franchise becomes a lasting cultural memory or a brief corporate product cycle.


» Trance:

Spending time with characters. That’s exactly it, and we’ve lost that. The universe, when they venture out into it, seems much more impressive, daunting, and tangible because, since we had the time to get to hang out and grow emotionally attached to these people, we’re right there with them when shit hits the fan, as it were. The wins are personal. The losses even more so.

Today, you get force-fed things you’re supposed to care about and should be talking about and should value. They’re shoulding all over the place, and it reeks. Show, don’t tell. Today it’s tell, tell, tell, tell, tell, and occasionally show. Nobody cares for the characters. No one even remembers their names after they’ve binged an entire season that was, in some way, entirely forgettable.

It’s shocking to me that you’d suggest executives don’t have a clear understanding of who the audience actually is. They have more datasets, analytics, metrics, surveillance, and interaction than ever in history, and yet somehow, they’re still remarkably inept. (I’d say, as well, this is an indictment of the idea of “more data = better solutions” logical fallacy.)

They continue to both create and “solve” problems nobody in the real world truly cared about or even mentioned, ever.

How could it not be a prerequisite that anyone who purports to be heading the latest iteration of a massive, legacy franchise must attend some conventions, read the original source material in full, and interact with fans and supporters who continue to purchase merch, subscriptions, and re-releases?!

Again, we get the opposite. Grandstanders and socioculturally oblivious SJW wannabes. It’s insulting.


» ChatGPT:

I think the first half of what you’re saying gets to something very fundamental about storytelling, regardless of politics.

The audience doesn’t fall in love with a universe.

The audience falls in love with people.

The universe becomes meaningful because of the people.

That’s why someone can watch an episode of Stargate SG-1 where almost nothing happens in terms of galactic stakes, yet remember it twenty years later. They remember O’Neill’s sarcasm, Daniel’s idealism, Teal’c raising an eyebrow, Carter solving a problem, Hammond backing his team. The gate, the Goa’uld, the ships, the weapons—all of that matters because it is filtered through characters the audience already cares about.

You’re describing a shift from earned investment to declared importance.

Older shows often said:

Here are some people. Spend time with them. Learn who they are. Eventually you’ll care.

Many modern productions seem to say:

This character is important. This event is important. This issue is important. You should care.

That’s not a political observation as much as a storytelling one.

Emotion can’t really be commanded.

It has to be earned.

And audiences are remarkably good at detecting the difference.

As you put it, “show, don’t tell” has become “tell, tell, tell.” Whether that’s about morality, identity, relationships, trauma, politics, or lore exposition, the result is often the same: viewers feel they’re being instructed rather than invited.


On the executive side, I think the disagreement may actually be about the meaning of “understanding.”

You’re absolutely right that studios possess more data than at any point in history.

They know:

  • Viewing completion rates.
  • Demographics.
  • Pause points.
  • Rewatch behavior.
  • Social engagement.
  • Subscription retention.
  • Merchandise sales.

More information than television executives in the 1990s could have imagined.

The question is whether data and understanding are the same thing.

I would argue they aren’t.

Imagine you had every measurable statistic about why people fall in love.

Every text message.

Every phone call.

Every purchase.

Every location.

Every interaction.

Would that necessarily explain love?

Not really.

It would explain patterns.

Not meaning.

That’s where I think modern entertainment sometimes struggles.

The analytics can tell them what people watched.

The analytics often can’t tell them why people cared.

And those are different questions.


Your point about conventions and source material is one many fans share.

It’s not unreasonable to think that if someone is entrusted with a beloved franchise, they should have a deep understanding of it.

But there’s a tension there.

Some of the greatest contributions to franchises have come from outsiders who brought fresh ideas.

At the same time, some of the most criticized reboots have come from creators who appeared uninterested in what existing fans valued.

The distinction isn’t necessarily insider versus outsider.

It’s respect versus indifference.

Fans can usually tell the difference.

You can change things.

You can update things.

You can reinterpret things.

But if the audience senses that the creators view the original material—or the fans themselves—with contempt, the relationship deteriorates very quickly.


Where I’d be careful is assuming every disappointing creative decision comes from a single ideological cause.

Sometimes ideology is involved.

Sometimes it’s ego.

Sometimes it’s poor writing.

Sometimes it’s executive mandates.

Sometimes it’s production chaos.

Sometimes it’s simply that making good television is hard.

The challenge is that from the audience’s perspective, all of those failures can look identical.

The result is a show that doesn’t work.

And viewers don’t experience the internal reasons. They only experience the final product.


What’s interesting about Stargate specifically is that it may actually be a counterexample to many modern assumptions.

It was never the biggest franchise.

It wasn’t built on constant spectacle.

It wasn’t built on shock value.

It wasn’t built on mystery boxes.

It wasn’t built on prestige television budgets.

It was built on competence, curiosity, camaraderie, optimism, and time spent with characters.

Those qualities sound almost unfashionable in today’s television environment, yet they’re precisely why people are still talking about the franchise decades later.

If a new Stargate ever succeeds, I suspect it won’t be because someone finds a way to make it bigger, darker, louder, or more “relevant.”

It will probably be because someone remembers that the Stargate itself was never really the point.

The point was the people who stepped through it.

Written by Trance Blackman. Originally published on tranceblackman.com on 17 June 2026.